![]() ![]() What are they for? On certain skills, a faint red orb appears during a part of the animation. #FLAUNCHER DFO ELEMENTAL STACKING FULL#Using cancels when your orbs are full resets their timers. Diving arrow/excel strike turns 2 orbs red. The normal attack does not need to connect, only the canceled skill. When you cancel a normal attack into a skill from the rogue tree, one of those orbs turns red. Hit End: (Max.) When you subclass to a rogue, 5 orbs appear in the bottom left corner. ![]() Level 5 because it's a pre-requisite for lightning arrow. Although difficult to learn, it's very much worth using, and you'll be using it a lot. Get used to manually inputting this skill as a cancel. The skill itself is pretty weak and not worth maxing. More on that later in the hit end skill description. The main use of this skill is that it generates 2 CP when cancelled. It can be used at any point in the air, even off of backstep. If you don't use the axe kick, you'll backflip away after the move ends. You can press normal attack key (X, usually) to kick more times (up to 6), or the skill key (Z, usually) to do an axe kick that brings you and the monsters down to the ground and slams them hard enough for them to bounce up, as well as creating a shockwave that launches, which makes it very easy to follow up with any move. These kicks juggle, but if an enemy gets away (I-frame escape, super armor, or just too heavy), the kicks will keep going for one or two tries, then the move will quit. You'll instantly knock the target over and start kicking diagonally down at it. Once you reach a target, there are some strange physics. Most of the action still happens on the ground.ĭiving Arrow: (5) When you use this skill (air only), you'll dive down diagonally. Yes, they have many skills that can be used in the air, but you won‘t be spending much time juggling enemies up there. Normally you'd see a class like this in an RPG and expect to do high damage, but there are other classes that can do far more with less gear.įinally, I would like to make sure you understand that rogues are not really an aerial class. Of course you'll be doing damage, too, but how much you do is based mostly on your gear. Gathering monsters can be very useful for partying, but it's not that big of a deal. You'll have both interrupting and holding abilities, though not nearly as many as a female grappler. In a party, rogues play a partial utility role. The trailing light is small and well placed.) When you use certain moves, you can see the shine follow, somewhat like a berserker when he's slashing (or more accurately, a launcher with eagle eye. When you subclass, your cosmetic feature is a shine in your eyes. Don't play this class with delusions about DPS and high damage.This slows you down, especially since you can't cancel out of dash attacks. You need to get used to pressing X before all your skills.Leather armor isn't meant for taking hits.Two of our big cube skills are weaker on ungrabbable targets, and won't hold them for very long, and they do not benefit from counter damage. ![]()
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